infernity darkness

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infernity darkness

Post  nightwolf162 on Tue Aug 17, 2010 12:10 am

here's a great deck that is fast.
Monsters: 25
Infernity Archfiend x 3
Infernity Avenger x 2
Infernity Beetle x 3
Infernity Beast x 3
Infernity Destroyer x 1
Infernity Dwarf x 2
Infernity Guardian x 3
Infernity Mirage x 2
Infernity Necromancer x 3
Infernity Randomizer x 1
Dark Crusader x 1
Morphing Jar x 1
Spells:9
Zero-Max x 2
Wave-Motion Inferno x 2
Infernity Launcher x 2
Lightning Vortex x 1
Monster Reincarnation x 1
Heavy Storm x 1
Traps:14
Infernity Barrier x 2
Infernity Break x 2
Infernity Inferno x 1
Infernity Force x 3
Infernity Reflector x 1
Phantom Hand x 1
Mirror Force x 1
Magic Jammer x 1
Raigeki Break x 1
Sakuretsu Armor x 1
Side Deck:8
Black Rose Dragon x1
Ally of Justic Catastor x 1
Brionac, Dragon of the Ice Barrier x 1
Stardust Dragon x 2
Mist Wurm x 1
Infernity Doom Dragon x 2
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Re: infernity darkness

Post  Kaine-TSH on Tue Aug 17, 2010 12:23 am

Explain to me your tech choices??

Infernity Beast x 3
Infernity Destroyer x 1
Infernity Dwarf x 2
Infernity Guardian x 3
Infernity Randomizer x 1
Dark Crusader x 1


+1 Barrier "Barrier is completely broken it's a solemn judgment and divine wrath combo. If Jesus was a card wouldn't you want 3 of him in your deck. This is the Jesus card of Infernities.

+2 Infernity Infernos "Card is spectacular. I ran trip Infernos it allows you to get things in and out of your hands faster to get to your Archfiends and Launchers."

+3 Infernity Launchers "This is the other Jesus card in this deck man. You can't build Infernities without -Archfiend, Launcher and Barrier- It's those three cards that are the arsenal for the deck.

Interested in finding out what your reasoning behind your build is and these interesting tech choices. Also who are you and how did you hear about Splatter House =D

Thanks man and GOOD JOB on the deck list!

Kaine-
Team Blackout
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Re: infernity darkness

Post  nightwolf162 on Tue Aug 17, 2010 12:39 am

the reason for only two barriers is thats all i currently have and the same goes for the launcher in the mean time im running 2 mirage. but soon as i pull the third of each they will be put in. and i only run one inferno because i am not a big fan have had to many dead draws with multiple copies of this card. i run dark crusader for a first turn filled with monsters that way i can ditch a few to the graveyard and in return have a somewhat defense. and i found out about this website from nicks post on craigslist about buying cards
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Re: infernity darkness

Post  Kaine-TSH on Tue Aug 17, 2010 1:47 am

Awesome man your from Upper Sandusky...I'm in Marion and Mt. Gilead (work) we should get together and play sometime. Do you go to any tournaments?? Interested in getting together and playing tonight I need to test my frogmonarchs and would love to see your infernity deck in action plus we could do some trading.

Edit = I'm Nick btw =D
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Re: infernity darkness

Post  nightwolf162 on Tue Aug 17, 2010 3:11 am


awesome i go to some local tournaments in tiffin. not sure might be busy tonight. im free now but not sure for how long
Kaine-TeamBlackOut wrote:Awesome man your from Upper Sandusky...I'm in Marion and Mt. Gilead (work) we should get together and play sometime. Do you go to any tournaments?? Interested in getting together and playing tonight I need to test my frogmonarchs and would love to see your infernity deck in action plus we could do some trading.

Edit = I'm Nick btw =D
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Re: infernity darkness

Post  Kaine-TSH on Tue Aug 17, 2010 4:19 am

Where is the local at in Tiffin? How many players do you guys get and what day do you play??

Do you drive?

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Re: infernity darkness

Post  nightwolf162 on Tue Aug 17, 2010 11:45 am

Its at a card shop downtown called linedrive we usually get 10 or more ppl and sats next one is sept 11

Kaine-TeamBlackOut wrote:Where is the local at in Tiffin? How many players do you guys get and what day do you play??

Do you drive?

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Re: infernity darkness

Post  Trae5454 on Wed Aug 18, 2010 10:16 pm

ther is to many monsters in this deck, u can cut sum of tha monsters for more useful spells and traps, take out both dwarfs completely, and go look at sum of tha infernity decks that topped and im sure those will giv u some ideas as 2 what ur spell and trap line up should b bro.
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Re: infernity darkness

Post  Vanilla fox on Tue Aug 24, 2010 1:42 am

Trae5454 wrote:ther is to many monsters in this deck, u can cut sum of tha monsters for more useful spells and traps, take out both dwarfs completely, and go look at sum of tha infernity decks that topped and im sure those will giv u some ideas as 2 what ur spell and trap line up should b bro.

Agreed.
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Re: infernity darkness

Post  Trae5454 on Tue Aug 24, 2010 6:52 am

thx bro Smile
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Re: infernity darkness

Post  nightwolf162 on Tue Aug 24, 2010 1:18 pm

Hey guys ill be posting a updated version of this deck later this week. I'm constantly working to improve my deck
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Re: infernity darkness

Post  Trae5454 on Tue Aug 24, 2010 1:39 pm

Good man, keep workin king
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Re: infernity darkness

Post  nightwolf162 on Wed Aug 25, 2010 1:59 am

ok so heres what i have done so far to update my deck
Monsters:23
Infernity Guardian x3
Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Infernity Beast x2
Infernity Mirage x2
Infernity Avenger x2
Infernity Randomizer
Infernity Dwarf
Infernity Destroyer
Morphing Jar
Mask Of Darkness
Spells:10
Wave-Motion Inferno x2
Infernity Launcher
Zero-Max
Mystical Space Typhoon x2
Monster Reincarnation
Giant Trunade
Lightning Vortex
Dark Hole
Traps:17
Infernity Force x3
Infernity Barrier x2
Infernity Inferno x2
Infernity Break x2
Infernity Reflector
Phantom Hand
Dimensional Prison
Sakuretsu Armor
Dark Bribe
Raigeki Break for now till i get burial from differnt dimension then ill replace w infernity break
Mirror Force
Compulsory Evacuation Device
Extra Deck:10
Infernity Doom Dragon x2
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Black Rose Dragon x2
Stardust Dragon x2
Thought Ruler Archfiend
Mist Wurm
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Re: infernity darkness

Post  Trae5454 on Wed Aug 25, 2010 2:03 am

Ur still running way 2 many monsters, go look at sum of tha infirinty decks that topped and u will understand and u also hav 2 stick with tha main stream monsters lik ther shuld only b lik 15 monsters in tha main deck. king
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Re: infernity darkness

Post  nightwolf162 on Wed Aug 25, 2010 2:10 am

Trae5454 wrote:Ur still running way 2 many monsters, go look at sum of tha infirinty decks that topped and u will understand and u also hav 2 stick with tha main stream monsters lik ther shuld only b lik 15 monsters in tha main deck. king


its running fine the way it is i dont need to drop it im beating a top x saber deck constantly his decks running 2 emmersblades 3 darksouls 3 faultroll, rescue cat before it got hit, 3 fulhelmknight
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Re: infernity darkness

Post  Trae5454 on Wed Aug 25, 2010 2:14 am

Listen bro I kno wat I'm talkin bout at least try it, I promise u won't b dissapointed. king
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Re: infernity darkness

Post  nightwolf162 on Wed Aug 25, 2010 2:18 am

Trae5454 wrote:Listen bro I kno wat I'm talkin bout at least try it, I promise u won't b dissapointed. king


ok well i dropped a beast a avenger and randomizer and those decks are all from before launcher got hit and dropped to one
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Re: infernity darkness

Post  Trae5454 on Wed Aug 25, 2010 2:23 am

I uyeanderstand bro but wen this new banned list takes affect and launcher goes to 1 all u do is take out tha 2 launchers and put in 2 magical stone excavation and tha deck still runs fine king
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Re: infernity darkness

Post  nightwolf162 on Wed Aug 25, 2010 2:50 am

Trae5454 wrote:I uyeanderstand bro but wen this new banned list takes affect and launcher goes to 1 all u do is take out tha 2 launchers and put in 2 magical stone excavation and tha deck still runs fine king

Ok so run 1 launcher and 2 magical stones?
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Re: infernity darkness

Post  Trae5454 on Wed Aug 25, 2010 2:55 am

Yea bro king
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Re: infernity darkness

Post  Vanilla fox on Wed Aug 25, 2010 3:58 am

I think I just need to see the decks playstlye, because it looks like you would be haunted by like all/mostly monster hands, and that would shutdown/slow your effects and power cards.

Update is def better though! Smile
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Re: infernity darkness

Post  Trae5454 on Wed Aug 25, 2010 4:01 am

Yea bro I agree that's wat I was sayin is ther is wat 2 many monsters. But its gettn better just keep workin on it man king
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infernity darkness update 3

Post  nightwolf162 on Wed Sep 08, 2010 2:37 am

Monsters:17
Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Infernity Guardian x2
Infernity Dwarf
Infernity Destroyer
Infernity Avenger
Infernity Mirage
Infernity Beast
Mask of Darkness
Spells:10
Dark Hole
Infernity Launcher
MST x2
ZERO-MAX
Magical Stone Excavation
Giant Trunade
Lightning Vortex
Wave-Motion Inferno x2
Traps:18
Mirror Force
Infernity Barrier x3
Raigeki Break
D prison
Infernity Force x3
Dust Tornado
Infernity Break x2
Dark Bribe
Sakuretsu Armor
Compulsory Evacuation Device
Phantom Hand
Infernity Inferno x2
Extra Deck:11
Catastor
Goyo
Brionac
Black Rose x2
Stardust x2
Thought Ruler
Mist Wurm
Infernity Doom Dragon x2
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Re: infernity darkness

Post  Trae5454 on Wed Sep 08, 2010 2:42 am

Ther is still 2 many monsters bro, and sum of tha monsters r tha ones that no1 plays lik infernity dwarf and u don't need mask of darkness, keep workin bro but its gettn better. king
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Re: infernity darkness

Post  nightwolf162 on Wed Sep 08, 2010 2:54 am

Vanilla fox wrote:I think I just need to see the decks playstlye, because it looks like you would be haunted by like all/mostly monster hands, and that would shutdown/slow your effects and power cards.

Update is def better though! Smile

im haunted by more all spell and trap hands then i am of all monster hands
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